my rpg person profile

Thursday, 5 November 2015

Battle Mallets Without Number



Stars without Number
&
Warhammer 40k

HACK EXPLOSION!

Skip the text and get the Hack HERE

I Love Warhammer 40k, the setting is rich and grim and gritty and dark and exciting and ridiculous and surprisingly funny.

I don’t love the RPG rule sets produced for the Warhammer 40k universe however. They are large and dense and convoluted and in many respects poorly designed.   I rather enjoy complicated games and systems but the 40k RPG’s lean away from complicated and into the confused. The many issues of the systems have not stopped me from buying and playing them out of pure respect for the setting of 40k itself of course. For all the many failings of the systems built for warhammer 40k, I have enjoyed many hours of enjoyment thanks to them.

I love simple intuitive systems just as much as I like complex, well-crafted ones.  I like OSR systems for their clear and focused game-play loop: go into dungeon, find loot, and go to town, repeat. I love dungeon world and other apocalypse world systems for their intuitive simplicity and reactive worlds.  I like burning wheel for its ridiculous complexity that somehow plays easily once you know how it woks.

I was recently reading through an RPG ruleset called “Stars without number”. “Stars without number” is an open world sci-fi RPG based on, or rather inspired by some old school RPG thinking.  The game does some interesting things.  Character creation is fairly quick and simple with three very flexible classes. Advancement is slow and balanced in such a way that characters become very powerful over time but only in narrow fields.  Much of the progression is focused, on gear.  There is a healthy dose of character development baked into the mechanics. And most interesting to me, as a gm, the system includes rules for the microscopic world of the player characters shooting and running and murder hobo-ing things, but there are also rules for the wildly zoomed out world of galactic scale political clashes, planetary invasions and grinding wars of attrition. All this in a fairly simple package.  I was highlighting sections that I was thinking could work well in a current Rogue Trader campaign . Then it struck me.

 The very first line on the very first page of "stars withot number" reads:

“The year is 32000. Humanity is scattered like
Dust among the stars. The broken relics of a
Former day litter the sky and men and women
Struggle to rebuild the glory of humanity’s lost
Golden age.”

“Strain it but a little and this will bend to me”.  I was highlighting so much stuff because “stars without number” is almost, Warhammer 40k, after all it is just 8000 years off the mark.  So I decided to attempt some messy surgery and give the system a quick 40k paint job.  One thing lead to another, however; and soon my paint-job became an overhaul and then a total re-write and now it has become its own rule book of questionable legality and even more questionable value.  The deformed experiment that stumbles out at the end may be hideous but I have made her. I have welded the greatest aspects of the 40k RPG’s into the skeleton of the mechanically superior “stars without number “and injected my favorite mechanics from a host of systems. Hopefully this frankensteinian thing has turned out a decent game in the end.  I have spent more time then I care to admit calculating average die rolls and doing my best to balance things but I am after all only one person.  Luckily i have based most of the systems off of well tested ones in other systems so in theory it should all work out.  There are probably things i have missed. sections i have thought of but haven't written but i am at the point where this cannot be made better until i play it a bunch and other people play it a bunch. I know if I dont post it now it will just rott on my hard-rive as i endlessly update it so...

MISSION STATEMENT:  
1: Twist the "stars without number" system to suit the warhammer 40k setting which means.
            A: increased lethality
            B: more random tables
            C: a healthy dose of grim darkness
2: create a game that supports play as inquisitors, rogue traders, imperial gaurd and space marines interchangeably and without separating rules or systems.
3:  create reward and mechanical systems that promote character development and campaign advancement
4:  avoid writing fluff. there are books that do fluff very well and this hack is about systems.

So here it is version 0.1 of what i have decided to call Warhammers Without Number. In all of it's half formed goodness for all 6 of my readers.

https://www.dropbox.com/s/vesrnzubs7faw6c/Battle%20mallets%20without%20number.pdf?dl=0

(Disclaimer. I don't own or possess the rights to warhammer or any of its products. I am not producing this hack for monetary gain nor do I intend to use it as a source of add revenue.  While I have taken inspiration and borrowed the idea for some systems, tables and concepts from the available Warhammer 40k RPG’s I have not directly copied intellectual property.  Likewise I do not own Stars without Number.  I have borrowed or modified many systems from this product, however Stars without Number is freely available and is itself heavily based off of old school DnD systems so I imagine that borrowing systems from it is not an issue.  Should anyone have any issues of legality regarding this hack feel free to contact me and don't sue me please)

Credit and thanks to for inspiration:


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