The tables are weighted so that players aren't constantly finding dragons and angels of decay but everything on the chart has the potential to be pretty nasty. I dont always roll on the doing what? part of the chart that is there mostly for ideas.
THE RANDOM ENCOUNTER CHART FOR THE ROT-WOOD (2D10)
#
|
Thing encountered
|
How many?
|
Doing what? (1d20)
|
2
|
Angel of Decay
|
1d20
|
Spreading confusion
|
3
|
Gloom golem
|
1d12
|
Discovering treasure
|
4
|
wraith
|
1d10
|
fighting
|
5
|
Un-thing
|
1d10
|
Playing with victim
|
6
|
Dark tree
|
1d6
|
Spreading corruption
|
7
|
Skeleton cultists
|
1d6
|
Guarding a dungeon entrance
|
8
|
Allip
|
1d4
|
Sleeping/resting
|
9
|
Ghoulish victims
|
1d4
|
Running away
|
10
|
Dog men hunters
|
1
|
Passing through a clearing
|
11
|
Giant mosquito swarm
|
1d4
|
Lying in wait
|
12
|
Dire elk
|
1d4
|
Patrolling there domain
|
13
|
Razor boar
|
1d6
|
Nursing their wounds
|
14
|
Dog men shaman
|
1d6
|
Fighting among themselves
|
15
|
Moss bear
|
1d10
|
Hunting for victims/prey
|
16
|
Assassin vines
|
1d10
|
Calling for reinforcements
|
17
|
Apocalypse frog swarm
|
1d12
|
Screaming in terror/pain
|
18
|
Troll
|
1d12
|
Multiplying/mateing
|
19
|
Dog men Alpha
|
1d20
|
Building a shelter/den
|
20
|
witch
|
1d20
|
Surrounding you
|
THE RANDOM ENCOUNTER CHART FOR THE SUCK-MARSH SWAMPS (2D10)
#
|
Thing encountered
|
How many?
|
Doing what? (1d20)
|
2
|
hydra
|
1d20
|
Spreading confusion
|
3
|
Giant
depressed wisdom turtle
|
1d12
|
Discovering treasure
|
4
|
Giant zombie caterpillar filled with larva
|
1d10
|
fighting
|
5
|
Shambling mound
|
1d10
|
Playing with victim
|
6
|
thing that weeps while it drowns you
|
1d6
|
Spreading corruption
|
7
|
Will-o’-wisp
|
1d6
|
Guarding a dungeon entrance
|
8
|
kappa
|
1d4
|
Sleeping/resting
|
9
|
Hangman’s willow
|
1d4
|
Running away
|
10
|
Giant mosquito
|
1
|
Passing through a deep pool
|
11
|
leeches
|
1d4
|
Lying in wait
|
12
|
Mud-maw (see crocodile chart)
|
1d4
|
Patrolling there domain
|
13
|
Giant toad
|
1d6
|
Nursing their wounds
|
14
|
Huge Poisonous snake
|
1d6
|
Fighting among themselves
|
15
|
Giant cattapller
|
1d10
|
Hunting for victims/prey
|
16
|
Ahuizotl (otter/panther/monkey/thing)
|
1d10
|
Calling for reinforcements
|
17
|
Dire moose
|
1d12
|
Screaming in terror/pain
|
18
|
Massive maggot swarm
|
1d12
|
Multiplying/mateing
|
19
|
Orkwort
|
1d20
|
Building a shelter/den
|
20
|
Black dragon
|
1d20
|
beneath you you
|
THE RANDOM ENCOUNTER CHART FOR THE BOG HIGHWAY (2D10)
#
|
Thing encountered
|
How many?
|
Doing what? (1d20)
|
2
|
witch
|
1d20
|
Spreading confusion
|
3
|
Traveling mercs
|
1d12
|
Discovering treasure
|
4
|
ghoul
|
1d10
|
Fighting with (roll
thing again)
|
5
|
Dog men pack
|
1d10
|
Playing with victim
|
6
|
Well armed merchant
|
1d6
|
Spreading/removing corruption
|
7
|
Starving refugees
|
1d6
|
Guarding a something
|
8
|
Swamp hunters/hillbillies
|
1d4
|
Sleeping/resting
|
9
|
Giant Mosquito
|
1
|
Running away
|
10
|
Bog weed pickers
|
1
|
Passing through
|
11
|
Corrupt highway guard
|
1
|
Lying in wait
|
12
|
gypsies
|
1d4
|
Patrolling there domain
|
13
|
Mystic storyteller
|
1d6
|
Nursing their wounds
|
14
|
Con men
|
1d6
|
Fighting among themselves
|
15
|
Ruddy looking highway-men
|
1d10
|
Hunting for victims/prey
|
16
|
Goblin with cart
|
1d10
|
Calling for reinforcements
|
17
|
Giant moose
|
1d12
|
Screaming in terror/pain
|
18
|
Wandering wizard
|
1d12
|
Multiplying/mating
|
19
|
Skeletal hoard
|
1d20
|
Building a shelter/den
|
20
|
Noble honour guard
|
1d20
|
Surrounding you
|
THE RANDOM ENCOUNTER
CHART FOR THE FOOTHILLS OF CONTRITION (2D10)
#
|
Thing encountered
|
How many?
|
Doing what? (1d20)
|
2
|
Cloud ray
|
1d20
|
Spreading confusion
|
3
|
Failed demonic summon/possessed cultist
|
1d12
|
Discovering treasure
|
4
|
Warg
|
1d10
|
Fighting with (roll
thing again)
|
5
|
Fanatical zelots of Anchor
|
1d10
|
Playing with victim
|
6
|
goblin
|
1d6
|
Spreading/removeing corruption
|
7
|
Jade dwarf caravan
|
1d6
|
Guarding a something
|
8
|
Bulette (land shark)
|
1d4
|
Sleeping/resting
|
9
|
Dire elk/moose
|
2
|
Running away
|
10
|
ogre
|
1
|
Passing through
|
11
|
Leucrotta (badger wolf tiger)
|
3
|
Lying in wait
|
12
|
bandits
|
1d4
|
Patrolling there domain
|
13
|
Bullet sparrows
|
1d6
|
Nursing their wounds
|
14
|
Jade dwarf settlers
|
1d6
|
Fighting amongst themselves
|
15
|
Cultists of Zurl
|
1d10
|
Hunting for victims/prey
|
16
|
Athach (venomous ogre with third arm)
|
1d10
|
Calling for reinforcements
|
17
|
Giant hair/Jackalope
|
1d12
|
Screaming in terror/pain
|
18
|
Barbarians from the East
|
1d12
|
Multiplying/mateing
|
19
|
Hill Tortious
|
1d20
|
Building a shelter/den
|
20
|
Hill giant
|
1d20
|
Surrounding you
|