(the original first session of this campaign was months and months
ago, so I only have vague notes on the session, the following are the main plot
points. I don't own the images they are all found images that we used for characters ect. during play)
Our tale begins with a man and a ship. The man who by all accounts and through any
reasonable lens of observation would be called mad; and the ship which, despite
being named after the loathed ex-girlfriend of the man, refuses time and again
to allow the man to die.
Our tale begins with an Ex Impirial Gaurd general, Captain Fennick Markus Havershund the IX: the Un-knelt, the breaker of wills, the duke of Andorphon, the butcher of Bukarek, the reaper of Rack’Gol, High Governor of Odeon, Master Commander of the Wretched Joanna… ect….ect….ect… and Anointed Rogue Trade. Our first session begins at a feast aboard his ship meeting his crew for the very first time.
It is during this awkward introduction that
Fennick decides to challenge his crew to a drinking contest. Maccabeus the missionary refuses to touch alcohol
and tries to argue against any liqueur aboard the ship as the captain fails
carouse roll after carouse roll. Chronarch the tech preist sits calmly calculating
the number of brain cells being wasted at this very moment. Moments later after the third failed roll the
navigator and the captain are nearly comatose, the various officers around the
table stumble around in a drunken cacophony of starched shirts. Maccabeus the missionary and chronarch the
tech priest share a look of disgust and at that precise moment alarms sound through
the ship. An Ork vessel is sighted 2
points to starboard on an intercept course.
The captain drunkenly cheers.![]() |
Fenick Marckus Haveshund IX... ect |
Our tale begins with an Ex Impirial Gaurd general, Captain Fennick Markus Havershund the IX: the Un-knelt, the breaker of wills, the duke of Andorphon, the butcher of Bukarek, the reaper of Rack’Gol, High Governor of Odeon, Master Commander of the Wretched Joanna… ect….ect….ect… and Anointed Rogue Trade. Our first session begins at a feast aboard his ship meeting his crew for the very first time.
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Navigator Gabriel Uhl |
The wretched Joanna is an old ship, a Turbulent class heavy frigate with a crew of 25,000, it is a small vessel and so it has no internal radio or vox systems. Instead the ship is filled with a spider web brass tubes all of which lead to the bridge where there is a large brass speaking horn. Yelling into the horn sends the speakers voice bouncing around the 2km long vessel and sometimes reaching its intended destination. In game terms it means a hefty minus to command tests, but narratively I means that when the drunken captain (already penalised for his condition) stumbled over to the horn and called for the vessel to beat to quarters, only a small portion of the crew paid any attention. The engines stutter as more power is demanded of them and to few crew flock to their stations. As the Joanna lurches uneasily forward the captain bellows into an ornate brass tube to engineering. "NEXT TIME THE DRIVE SHUTS DOWN WHEN I RUN OUT MY GUNS I'LL HAVE THAT ENGINSEER'S HEAD!" Then pours some Amasec down it just to goad the engineer to action.... Chronarch, the head tech priest and Enginseer who is standing unnoticed next to Fennick rolls a few sneak checks and heads down to engineering.
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Missonary Quintus Maccabeus |
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Tech Preist, Head Enginseer and Explorator Chronarch |
Every space combat round amounts to 30 minutes of in game time as giant km long ships clumsily plow through space at incredible speeds. The combat rages for 10 rounds, so 5 hours of in game combat that amounted to 45 minutes of play. Over those 10 hours Fennick has sobered up, the Wretched Joanna has been reduced to -3 Hull points, her crew is practically non-existent and moral is approaching mutiny levels of bad. On the bright side the crumpled Ork vessel is wrapped around the bow of the Wretched Joanna.
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An Ork Pirate Captian |
Besides being old, ineffectually built for ramming and full of brass Tubes; The Wretched Joanna has another strange feature. A device called a Hym Caster. A hymn caster is basically a sci-fi pipe organ which, when played, jams all electronic communications by flooding every bandwidth with music.
The Joanna slid easily into orbit around the planet Odeon, the ork vessel twisted around it’s bow. Hails bombard the Joanna from ships in orbit and from the planet’s surface and Fennick’s only answer is the order to activate the hym caster. Music blares across every frequency and for 15 hours all communication around the planet effectively ceases. As Chronarch struggles to stop the reactor from exploding in the engine room and Maccabeus struggles to put down petty rebellions in the foredecks. Navigator Uhl Pilots a tricky orbit that intersects that of the planet’s moon. All the while Fennick projects his voice through the hymn casters relating the epic struggle against the Ork vessel to the populace of Odeon.
At the climax of Fennick’s story, Chronarch manages to tame the Joanna’s reactor, Maccabeus restores order and Gabriel Ulh pulls off the impossible. Releasing themselves from the Ork wreck and pulling themselves into a new orbit as the ruined vessel smashes into the moon’s surface and explodes. fireworks and celebrations abound as Fennick succeeds every single charisma roll for a complete victory.
The orks should have easily beaten them. The reactor should have exploded. The crew should have rebelled. The Joanna should have crashed into the moon and the populous of Odeon should have shot the suspicious vessel from orbit the minuet that it refused to answer any hails. Instead, thanks to many clutch rolls, The Wretched Joanna survived and Fennick Markus Havershund the IX…. Ect and his crew were welcomed as heroes to the planet.
So begun a legacy of surviving the impossible. And So ends PT. 2 for the story.
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